March 30, 2010

Hulk/Wolverine Redux

Went to print this piece out a few days ago and was confronted with several glaring errors. Came home and started working on it and decided it would be best to just fix the whole damn thing.

The result:

I think it's an improvement over this.
What about you?

March 26, 2010

The Devil

5:00 in the morning! Damn that Yuki and her racing me... On the upside I'm posting this ahead of her, so maybe that means I win?

Either way, here's my version of 'The Devil', our sketch groups newest challenge.

I did this based on an idea I came up with years ago, during an game of Hunter. A buddy of mine had been playing around with different plays on words, and I decided to give it a go. So I began referring to Lucifer as the Mourning Star. I don't really remember the details of the story, but when I sat down to work on this piece that name popped back into my head and voila!

March 22, 2010

Napi and the Rock

Did this for The Connection just last week.

Really enjoyed this one, and I feel like it comes through in the pages.

What do you think?

Napi and the Mice

Did this up for Jason over at The Connection a little while ago, thought I would post it here too.

March 20, 2010

Hero: A Game

Okay, so The Design Gents are working through this project that they kindly refer to as "the Bioware Project". I thought it might be fun to play along as well, so I dove in. Turns out, "the Bioware Project" is just another design project, with no real attention payed to the fact that it's supposed to be for a video game. I base this claim on the fact that not once have I heard anyone mention "the player". As such it seems to me they're all just creating another property, nothing they weren't already doing.

So I decided to veer off, as I often do, and go my own way. Obviously I'm not going to be chit chatting with Bioware anytime soon, so I thought it best to work on something that I could put to use myself. In the end what I've developed are some interesting concept pieces that I can use for a pen and paper RPG that I've been working on. All in all it's been a lot of fun, and I feel like I've learned a lot over the course of the project.

There's more to come in this vein, but this will have to do for now. Enjoy!

March 7, 2010

Tauric Creature

Originally called the Centaur project (because we're working alphabetically now) we quickly decided that centaur (ie. a horses body topped with a human form) wasn't quite what we were after. We wanted to play with different animals being merged with a human torso, and so we did!

This has been the most interesting/demanding of the projects that we've done so far. I think we all spent a lot more than the 4 hours we agreed to. I know I have.

The first pose I attempted, and ultimately the one I decided to finish.

Once I had the first pose, I started messing around with more dynamic scenes...

Then I hit on the idea of the club being swung...

... then it seemed brilliant to imply the multi-directional capabilities of the Goritaur, but I found having the character face away from the viewer problematic.

Problem solved! Eventually I'll come back and polish some of these up, but really I just needed to call this one done so that I could move on to the next one.

Speaking of, next up is "The Devil". Should be a good one!


Certainly not my favorite sketch project so far. I've never been real big on boxing, and that lack of familiarity really cost me here. I was told be project was "dirty boxers" which also complicated things... Fortunately no one seems to have played up the "dirty" part, so I don't feel too bad for ignoring it myself.